See: Description
| Interface | Description |
|---|---|
| GraphicsNodeRable |
This interface allows
GraphicsNode to be seen as
RenderableImages, which can be used for operations such as
filtering, masking or compositing. |
| GraphicsNodeRableFactory |
This interface lets
GraphicsNode create instances of
GraphicsNodeRable appropriate for the filter module
implementation. |
| Mask |
Implements a masking operation.
|
| Class | Description |
|---|---|
| BackgroundRable8Bit |
This implementation of RenderableImage will render its input
GraphicsNode into a BufferedImage upon invokation of one of its
createRendering methods.
|
| ConcreteGraphicsNodeRableFactory |
This interface lets
GraphicsNode create instances of
GraphicsNodeRable appropriate for the filter module
implementation. |
| GraphicsNodeRable8Bit |
This implementation of RenderableImage will render its input
GraphicsNode into a BufferedImage upon invokation of one of its
createRendering methods.
|
| GraphicsNodeRed8Bit |
This implementation of RenderableImage will render its input
GraphicsNode on demand for tiles.
|
| MaskRable8Bit |
MaskRable implementation
|
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